By Travis Faas
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Extra info for An introduction to HTML5 game development with Phaser.js
It’s a race against the clock to run into the cat and get points for reasons only the simulation knows. 2 Setup A good start for Cat Catcher, like many projects, will be the creation of a folder to hold all the associated files for the project. js new folder and give it a name like CatCatcher. Inside this folder, create two more directories: img and js. html file inside the root folder. 3 Getting Phaser In order to use Phaser on a web page, you’ll need to download and include the script inside of your HTML markup.
Game setup line. var cat, catcher, cursors, txtScore, score; In this particular setup function, the sprites will be created, the score text field will be added, and the input keys will be defined and readied. Because sprites are rendered in the order that they are added, the first sprite to be added should be the background. sprite” creates a new sprite of the type specified at the end (this will be an instance of the bg image) and adds it at the x and y positions (in this case 0, 0). 1 Setting Up the Player and Cat The player sprite is after background, so that it will render atop our game’s lovely backdrop.